如何用VC++6.0编写一个游戏

如何用VC++6.0编写一个游戏

大部分同学在大学中学了面向过程的C语言,想迈向面向对象的C++,却不知如何下手。下面教大家如何用传统的VC++6.0零基础编写一个属于自己的游戏程序,过一把写游戏的瘾。

  • 打开Microsoft Visual C++6.0,新建一个C++ Source File文件;
  • 将以下代码复制黏贴,编译链接执行;
/*贪吃蛇*/
#include<stdio.h>
#include<windows.h>
#include<stdlib.h>
#include<conio.h>
#define HENG 80
#define SHU 25  //HENG是宽度,SHU是高度
#define TIME 400 //初始速度

void Gotoxy(int x, int y);
void Food(struct SHE *head);
int Move(struct SHE *head);
int Panduan(struct SHE *head, int x, int y);
struct SHE *Link(struct SHE *head);
void FreeShe(struct SHE *head);
void Gameover(void);
void Huitu(struct SHE *head);


int Fx, Fy;  //食物的位置
int fen;   //得分
int fang; //方向参数
int Tx, Ty;

//构造蛇身
struct SHE
{
    int x;
    int y;
    struct SHE *next;
};

int main(void)
{
    struct SHE *head = NULL;
    int temp;
    int times = TIME;
    char m;

    do
    {
        fen = 0;
        fang = 2;
        temp = fen;
        times = TIME;
        head = NULL;

        head = (struct SHE *)malloc(sizeof(struct SHE));
        head -> x = 40;
        head -> y = 13;
        head -> next = NULL;

        Food(head);

        while (1)
        {
            Huitu(head);
            Sleep(times);
            if (0 == Move(head))
            {
                FreeShe(head);
                Gameover();
                break;
            }
            if (temp < fen)
            {
                Food(head);
                temp = fen;
                if (times > 50)
                {
                    times -=10;
                }
                else if (times > 20)
                {
                    times -=1;
                }
                else
                    ;
            }
        }
        do
        {
            Gotoxy(19,21);
            printf("是否继续?Y/N:");
            scanf(" %c", &m);
            system("cls");
        } while (m != 'Y' && m != 'y' && m != 'n' && m != 'N');
    } while (m == 'Y' || m == 'y');

    return 0;
}

//绘图
void Huitu(struct SHE *head)
{
    int flag = 1;

    while (head != NULL)
    {
        Gotoxy(head -> x, head -> y);
        if (flag == 1)
        {
            printf("□");
        }
        else if (flag == 2)
        {
            printf("■");
        }
        else
            ;
        Gotoxy(Tx, Ty);
        printf(" ");
        flag++;
        head = head -> next;
    }
}

//用于光标的移动
void Gotoxy(int x, int y)
{ 
  COORD coord; 
  coord.X = x; 
  coord.Y = y; 
  SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}

//食物位置构造
void Food(struct SHE *head)
{
    int flag = 0;
    struct SHE *pr = head;

    do
    {
        srand(GetTickCount()); //基于毫秒级的随机数产生办法,需头文件winbase.h, windows中设计程序可以用windows.h
        Fx = (rand()%40) * 2;
        Fy = (rand()%12) * 2;
        flag = 0;
        pr = head;
        while (pr != NULL) //防止食物位置与蛇形重合
        {
            if (pr -> x == Fx && pr -> y == Fy)
            {
                flag = 1;
                break;
            }
            pr = pr -> next;
        }
    } while (flag == 1);
    Gotoxy(Fx, Fy);
    printf("■");
}

//用于蛇的移动
int Move(struct SHE *head)
{
    char op;
    int tox, toy, flag, temp;

    if (kbhit())  //kbhit函数用于检查当前是否有键盘输入,若有则返回一个非0值,否则返回0,需头文件conio.h
    {
        op = getch();
        switch (op)
        {
            case 'w':
                if (fang != 3)
                fang = 1;
                break;
            case 'd':
                if (fang != 4)
                fang = 2;
                break;
            case 's':
                if (fang != 1)
                fang = 3;
                break;
            case 'a':
                if (fang != 2)
                fang = 4;
                break;
            default:
                break;
        }
    }

    switch (fang)
    {
        case 1:
            toy = (head -> y) - 1;
            tox = (head -> x);
            break;
        case 2:
            tox = (head -> x) + 2;
            toy = (head -> y);
            break;
        case 3:
            toy = (head -> y) + 1;
            tox = (head -> x);
            break;
        case 4:
            tox = (head -> x) - 2;
            toy = (head -> y);
            break;
        default:
            break;
    }
    flag = Panduan(head, tox, toy);
    if (flag == 0)
    {
        return 0; //game over
    }
    else if (flag == 1)
    {
        head = Link(head);
        fen++;
    }
    else
    {
        ;
    }
    while (head != NULL)
    {
        temp = head -> x;
        head -> x = tox;
        tox = temp;

        temp = head -> y;
        head -> y = toy;
        toy = temp;

        head = head -> next;
    }
    return 1;
}

//用于食物与失败条件的判断
int Panduan(struct SHE *head, int x, int y)
{

    int flag = 1;

    if (x < 0 || x > HENG - 1 || y < 0 || y > SHU - 1)
    {
        return 0;  //撞墙
    }
    while (head != NULL)
    {
        if (head -> x == x && head -> y == y && flag != 1)
        {
            return 0; //咬到自己
        }
        flag++;
        if (head -> next == NULL)
        {
            Tx = head -> x;
            Ty = head -> y;
        }
        head = head -> next;
    }
    if (x == Fx && y == Fy)
    {
        return 1;//有食物
    }
    return 2;//无异常
}

//蛇身增长
struct SHE *Link(struct SHE *head)
{
    struct SHE *p, *pr;

    pr = head;
    p = (struct SHE *)malloc(sizeof(struct SHE));
    if (p == NULL)
    {
        printf("发生错误!!!");
        exit(0);
    }
    if (head == NULL)
    {
        head = p;
    }
    else
    {
        while (pr -> next != NULL)
        {
            pr = pr -> next;
        }
        pr -> next = p;
    }
    p -> x = Tx;
    p -> y = Ty;
    p -> next = NULL;
    return head;
}

//释放内存
void FreeShe(struct SHE *head)
{
    struct SHE *pr = NULL;

    while (head != NULL)
    {
        pr = head;
        head = head -> next;
        free(pr);
    }
}

//游戏失败画面,如果窗口大小不是80*25导致画面不协调可舍去
void Gameover(void)
{
    int i,j;

    int a[SHU][HENG]={{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                    {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                    {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                    {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                    {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                    {0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,1,1,1,1,0,0,0,0,0,1,0,0,0,1,1,0,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0},
                    {0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,1,1,1,0,0,1,1,1,1,1,0,0,0,0,1,1,1,0,0,1,1,0,1,1,0,1,1,1,1,1,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0},
                    {0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,1,0,1,1,0,1,1,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0},
                    {0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,1,0,1,1,0,1,1,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0},
                    {0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,1,1,0,1,1,1,0,1,1,0,1,1,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0},
                    {0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,1,1,0,1,1,1,0,1,1,0,1,1,1,1,1,0,0,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                    {0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,1,1,0,1,1,1,0,1,1,0,1,1,1,1,1,0,0,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                    {0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,1,1,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,1,0,1,1,0,1,1,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0},
                    {0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,1,1,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,1,0,1,1,0,1,1,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0},
                    {0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,1,0,1,1,0,1,1,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0},
                    {0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,1,0,1,1,0,1,1,1,1,1,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,1,1,1,1,1,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0},
                    {0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,1,0,1,1,0,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,1,1,1,1,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0},
                    {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                    {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                    {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                    {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                    {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                    {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                    {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                    {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}};

    Gotoxy(0, 0);
    for (i = 0; i < SHU; i++)
    {
        for (j = 0; j< HENG; j++)
        {
            if (a[i][j] == 0)
            {
                printf(" ");
            }
            else
            {
                printf("0");
            }
        }
    }

    Gotoxy(19, 20);
    printf("游戏最终得分是 %d 分!!!\n", fen);
}
  • 你会神奇地发现在命令行窗口中已经能够操作你编写的游戏啦。上下左右由传统的“WSAD”键来控制。

  • 如果想要进一步了解更多关于面向对象编程的知识自己动手敲代码写游戏,那么就从C向C++进军吧。加油!

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